Project Description
This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports Windows 7 and Vista with DirectX 10/11 GPU.

From version 0.2.0, it supports to read an external DirectX Compute Shader file. You can write your own rules with Compute Shader (check Documentation)

Currently, the following technologies are used:
  • C++ 11
  • DirectX11 - Direct3D
  • DirectCompute (Compute Shader)
  • Direct2D
  • DirectWrite
  • Ribbon Framework
  • TSF (Text Services Framework)
  • MUI (Multilingual User Interface)
"Game of Life 3D" works on Windows 7/8 and Vista (with Platform Update).

Update: We've converted the project file to a Visual Studio 2013 project.

Screen shot 1:
capture001.png

Screen shot 2:
capture002.png

Screen shot 3:
capture003.png

Last edited Nov 26 at 12:02 AM by yohei_yoshihara, version 16