This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports
Windows 7 and Vista with DirectX 10/11 GPU.
From version 0.2.0, it supports to read an external DirectX Compute Shader file. You can write your own rules with Compute Shader (check
Currently, the following technologies are used:
- C++ 11
- DirectX11 - Direct3D
- DirectCompute (Compute Shader)
- Ribbon Framework
- TSF (Text Services Framework)
- MUI (Multilingual User Interface)
"Game of Life 3D" works on Windows 7/8 and Vista (with Platform Update).
2014/Nov/14 - Update the project files to build with Visual Studio Community 2013
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